AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in the UK: Q2 2022 Performance
Explore the performance of the top 5 third person games on iOS in the UK during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 third person games on iOS in the United Kingdom showed varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the trends for each game.
PUBG MOBILE
Throughout Q2 2022, PUBG MOBILE saw a significant fluctuation in weekly revenue, peaking at approximately $316K in early April and dipping to around $118K by mid-May. Weekly downloads remained relatively stable, with a slight peak at 9.4K in early April and a low of 6.1K in mid-June. Active users started at 179K in late March, experiencing a gradual decline to 144K by the end of June.
Genshin Impact
Genshin Impact experienced notable highs and lows in weekly revenue, starting strong at $357K in late March, then declining to about $52K by mid-May. A surge occurred at the end of May, reaching $193K. Weekly downloads saw a peak of 6.6K at the end of May, with a low of 3.8K by the end of June. Active users showed a mild decrease from 46K in late March to around 41K at the end of June.
Guns of Glory: Lost Island
Guns of Glory: Lost Island maintained a steady weekly revenue, oscillating around $68K to $82K, with a notable peak of $81K in late May. Downloads were modest, peaking at 2K in mid-April but generally staying below 1K for most weeks. Active users started at 3.8K in late March, peaking at 5.4K in late April, and then gradually declined to 2.8K by the end of June.
Star Wars™: Galaxy of Heroes
Star Wars™: Galaxy of Heroes showed a stable increase in weekly revenue, starting at $63K in late March and peaking at $123K in early May. Weekly downloads saw a gradual rise, peaking at 3.5K in mid-June. Active users remained fairly consistent, starting at 67K in late March and reaching a high of 72K in mid-June, before slightly dipping to 69K by the end of June.
MARVEL Strike Force: Squad RPG
MARVEL Strike Force: Squad RPG saw fluctuating weekly revenue, beginning at $60K in late March, peaking at $87K in mid-April, and then stabilizing around $59K by late June. Downloads had a significant drop from 6.9K in late March to around 850 by mid-June. Active users mirrored this trend, starting at 21K in late March and decreasing to about 16K by the end of June.
For more detailed insights and data, visit Sensor Tower.